Origin Of the Video Games
The origin of the online video games is in the United States of America. In 1972, Nolan Kay Bushnell (born February 5, 1943) an American businessman and electrical engineer best known as the founder of Atari Corporation introduced Pong to the arcades.
He is the man who developed Computer Space. He is also known as a technology pioneer, entrepreneur, and scientist. Pong was very popular when it came out. The concept behind it was that Move your cursor to get the slides to bounce back the moving square and it will speed up as you progress.
In the early age of their existence, these video games were played on computer such as the IBM 1560, and its moves were made by means of punch cards. Till the end of the decade 1970’s and 1980’s, Video gaming did not reach mainstream popularity.
Since the 1980’s, when was Space war Introduce video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. From 1978 to 1982 was The golden age of arcade video games. The 1970’s was also known for the era of mainframe computer games.
Early age of Computers Gaming and it’s market
Video games became less popular in the early years. But when many big companies such as Apple II and Commodore PET launched cheap video games in the market in the late 1970’s, people started taking interest in video games after the success of which, in the early 1980’s, series of cheap and inconsistent rivalries started between developing companies.
In this duration, the second batch of video game included the Commodore VIC-20 and 64; The result was that these competitors, through their competitive advertising campaigns, raised the video game market to a new height by increasing awareness about computing and gaming, catalyzing both the home computer and game markets.
Products from some of these companies, such as msclair, Acorn and Amstrad offerings, were generally popular only in the continents of Europe and Africa, and NEC and Sharp offerings were generally known only in Asia, while US-based Apple, Commodore, and Atari offerings in the US And managed to reach markets around the world including Europe. these computers were Games dominated home computer software libraries at that time.
Video Games for Mainframe computer
During World War II when The first electronic digital computers, Colossus and ENIAC, were built the popularity of video games increases. The earlier mainframe computers were generally based on batch processing machines and they had limited speed and memory. That was the reason for making them generally unsuited for games.
Many technology games for mainframe and minicomputer systems were created during the 1960’s when the technology took hold, but they failed to be widely distributed globally. Because there was a shortage of computer resources at the time, there were sufficiently trained programmers to produce entertainment products.
Also, computers at the time were so heavy in size that they could not be easily moved. They found it very difficult to move. Due to which computer games could not be accessed in different geographical areas.
But in later years the situation had changed drastically. It was the 1970’s, during which BASIC and C high-level programming languages were widely adopted, which were technically more accessible than languages such as FORTRAN and COBOL, making computer games available to a large base of users. The result in that the fast-paced action and real-time gameplay were the norm in genres like racing and target shooting.
After These Further Star Trek (1971), created by Mike Mayfield, the hide-and-seek game, Hunt the Wumpus (1972) created by Gregory Yob, and the strategic war game Empire (1977) Made by Walter Bright joined.
Video Game generation of and consoles
First-generation console: (1972 to 1978)
First-generation were large in size to the limited functionality and it had primitive technology
Example: the Odyssey 100 and Odyssey 200. After later years Atari was introduced itself in the consumer market of video games with the single-chip Home Pong system which was designed by Harold Lee.
Second generation consoles: (1976 to 1982)
Second generation game was ROM-based system including graphics:
Atari 5200 was introduced by Atari. It was a more advanced console based on its 8-bit computer line.
Third generation consoles (1983 to1995)
The third generation of video games based on 8-bit processing systems. Third generation games started in Japan as early as 1983. First time In this generation, the gamepad also called joypad, took over for joysticks, paddles, and keypads as the default game controller.
Fourth-generation consoles (1990 to 2004)
The first commercial 16-bit game system produced in Japan and Europe. The first time CD-ROM drives were introduced in this generation. Nintendo and Sega are the example of this generation. like Virtual Racing and Star Fox entered the mainstream of video game market with Basic 3D graphics and flat-shaded polygons enabled by added processors in game cartridges.
Fifth-generation consoles (1993 to 2005)
In 1993, Atari debuted atari Jaguar and re-entered the market. The 3DO company launched 3DO Interactive Multiplayer the same year, promoting with Jorce Bron but failing to compete with Jaguar sales. Japan released three new Cancer Sega Saturns, Sony, and PC-FX in 1994. During the same year, Sony gained industry acceptance and the Nintendo Gaming Company released its 64-bits, the Nintendo 64. In this generation Super Mario 64, the 3D platform game gained considerable fame.
In the same decade, the Japanese company Pappa the Rapper launched its music video game on PlayStation, which was very popular. Subsequent music and dance games such as Beatmania and the Dance Revolution became ubiquitous attractions in the Japanese Arcades.
Sixth generation consoles (1998 to 2013)
This generation is known as Internet support and online gaming. Microsoft developed their first gaming console. The year 2000 Sony released the second console of this generation, the PlayStation 2 (PS2). A year later Nintendo launched company’s first optical disc-based console the GameCube which code-named is “Dolphin . It was a dedicated game console that was very small in size and could be easily stored on an optical drive CD or DVD.
Seventh generation and Eighth generation consoles (2005 to present)
The seventh and eighth generations include advanced level consoles by Nintendo, Microsoft, and Sony Computer Entertainment.
The seventh generation: This generation began in late 2005 with the release of Microsoft’s Xbox 360 and continued with Sony Computer Entertainment’s PlayStation 3 on November 17, 2006, and Nintendo’s Wii release in November.
The eighth generation: launched in November 2012, includes PlayStation 4, which is considered the successor of PlayStation 3. PlayStation 4 launched in North America on November 15, 2014, in Europe on November 29, and on February 22, 2014 in South America, Australia and Japan. Nintendo’s Wii U and Microsoft’s Xbox One are included as part of the eighth-generation video game console.
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